AI Insights · Timothy · July 2024
Top 5 Bubble Shooter Games on iOS in Switzerland Q2 2024
Explore the performance of the top 5 bubble shooter games on iOS in Switzerland for Q2 2024, highlighting key trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 bubble shooter games on iOS in Switzerland showed varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at each game's metrics.
Bubble Witch 3 Saga from King saw a steady decline in weekly revenue, starting at approximately $1.9K and ending the quarter at around $1.2K. Downloads fluctuated throughout the period, with a notable spike to 17 in the final week of June. Weekly active users also decreased, beginning at 501 and dropping to 384 by the end of the quarter.
Bubble Shooter - Panda Pop! by Jam City, Inc. experienced varied trends. Revenue peaked at $1.9K in late May and was about $1.7K in the final week of June. The app had minimal downloads, with a high of 17 in mid-May. Weekly active users remained relatively consistent, with a slight decrease from 57 to 35 over the quarter.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. showcased stable performance in revenue, ranging between $1.1K and $1.8K, peaking in late May. Downloads were steady, averaging around 200 per week. Weekly active users hovered around 2.8K to 2.9K, with a peak of 2.9K in mid-April.
Marble Master by Teewee Games displayed significant growth in several metrics. Revenue varied, peaking at $1.7K in mid-May and ending June at approximately $1.6K. Downloads saw substantial increases, particularly in early June with 775 downloads. The weekly active users metric started at 2.3K and grew to 3.2K by the end of the quarter, peaking at 3.9K in mid-June.
Bubble Pop Origin! Puzzle Game from Puzzle1Studio, Inc. showed a notable revenue peak of $1.2K in mid-May and ended the quarter at around $800. Downloads were highest at 400 in early June, though they dropped significantly towards the end of the quarter. Weekly active users started at 2.9K and peaked at 3.8K in early June, before ending the quarter at 2.7K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.